6piece is a strategic two player trading card game where players add up cards to create six-piece value meals.
Two decks are required to play. Decks are available in the online store. You can also make one using cards from a poker deck!
Each player starts with a deck of six shuffled cards from 1 to 6. Players roll to see who goes first, then take turns flipping over the top card of their deck and placing it on the board. The first card flipped becomes the root card which remains on the board for the entire game. From the root card, each subsequent card is placed either to the left or right, creating two stacks. Each stack has a value, indicated by a six-sided die, which starts with the value of the root card.
Players choose to place their card on the stack of their choice. Once the card is placed, the value of the stack increases by the value of the card. If the value goes over six, it rolls over. For example, if the starting value is five, and a four is placed, the final value is 5 + 4 = 9, which rolls over to 3. If the value of the stack equals six, the player declares SIX PIECE, shuffles the stack, and places it at the bottom of their deck. The stack’s die is reset to the value of the root card.
The first player to end their turn with an empty deck loses the game. If player one’s deck is empty first, player two must be able to complete a turn without finishing with an empty deck, or the game is declared a tie.
Each card has an ability. The ability is optional, and if used, is used when the card is flipped over. The card is not placed until the ability is resolved, unless otherwise indicated by the ability. Do not look at any cards being transferred, unless otherwise indicated.
Watch a full match with captions explaining each turn!
Place this card. You may look at all cards in either your deck or your opponent’s.
You may move your opponent’s bottom card to the top of their deck.
You may swap this card with your opponent’s bottom card, then place their card without using its ability.
You may ask your opponent to reveal their next card. Beware, if it’s a 4, they put your card at the bottom of their deck.
Place this card. You may ask your opponent to guess the next card in your deck. If the guess is correct, give them your bottom card. If not, take their bottom card. The card taken goes to the bottom of the deck. When guessing a Beast card, it is not necessary to guess the specific value.
You may subtract 1 from either die.
Flip over the top card of the deck.
Choose whether or not to activate the card’s ability.
If using the ability, complete all steps of the ability.
If the card has not been placed yet, place it on one of the two stacks.
Increase the die by the value of the placed card, rolling over as necessary.
For each stack, if the value is 6, take the stack, shuffle it, and place it at the bottom of the deck. If both stacks are taken, both stacks are shuffled together.
If a stack was taken, reset its die to the value of the root card.
If the Beast was used with an ability that matches its value, look at the bottom card of the deck.
Players may have a seventh card in their deck called the Beast. Beast cards are numbered from 7 - 18 and are not included in the starter deck. They are only allowed if both players have one in their deck. The value of the Beast rolls over at 6, so for example, #7 has a value of 1, #11 has a value of 5, and #13 has a value of 2.
The Beast can use any ability from any of the first six cards. Additionally, if the ability is taken from the card corresponding to its rolled over value, the player can also look at the bottom card of their deck after their turn resolves.
If the Beast is placed as the root card, it remains inaccessible for the entire game, and its roll over value is used as the root card value. The washer’s ability can save the Beast from becoming the root, but that comes at the cost of transferring it to your opponent.
Q: What are some good strategies?
If a card appears twice on the board, you know neither you or your opponent have that card 🥹
Leaving both stacks at the same value gives your opponent less options 😉
Remember which cards are taken in a stack!
When you’re significantly behind in card count, it can be advantageous to focus on making one large stack.
Q: Can I play a short match?
There are two official short variants of the game. The first is time-based. Set a timer for any desired length. 15-20 minutes is recommended. When the timer goes off, it’s the last turn of the match. The match must end with an even amount of turns. If the currently active player went first, the other player must be given a turn as well.
Another variant involves discarding cards to accelerate the game. Whenever a stack is taken, one random card is discarded before the remaining cards are added to the player’s deck. This applies even when there is only one card in the stack. The discarded cards are placed face-up.
Q: Is it possible to subtract 1 from a die of 1?
Yes, the die rolls backward to 6.
Decks are available in the dank.game online store! Join the dank.game newsletter for updates on when 6piece is coming to an event. A digital version is being planned.